5/10/2023 0 Comments Stewart butterfield emailYou might know him as the founder of Slack. STEWART BUTTERFIELD: But we couldn’t raise any money for that. The prototype had a great cult following, with thousands of users who loved it. It was an offbeat, self-aware game that didn’t take itself too seriously. There was no way to win this game – hence the title, Game Neverending – but a goal that most hard-core fans aspired to was to build the final item of the game: a Game Neverending. Your objective? Just keep building, don’t stop. You could pool your resources with friends to build structures, invent new objects, and reach higher levels together. You build buildings, houses, and other objects.įor the gaming nerds out there, it was kind of a precursor to Minecraft. You work with other players online to create a world. And then out of nowhere came an experimental video game called Game Neverending, a role-playing game that was all about social interaction. Almost nothing of note was launching online. REID HOFFMAN: It’s 2002, dark days in Silicon Valley.
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